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The Last of Us Episode 3

I worked as a 3d generalist at Distillery VFX for the production of HBO's The Last of Us. My responsibilities included modelling assets, environment lighting, carrying shots through our pipeline, and the creation of the majority of the vines and trees in the episode.

Breakdown of shots either I did or heavily featuring my work

CG trees, Vines in all shots, lighting and foliage in certain shots

CG trees, foliage past the houses, and Roof extensions

More vine work

I created a block out model of the fence for the vines as well as created the vines, added leaf scatter and did the environment lighting/rendering for this shot

Created and animated the vines for this shot, aided in the modelling of the second floor of the shop, and did the lighting and rendering

More overgrown version of fence vines with subtle animation

Vines and CG trees